![]() ![]() Kirov: 13% fire chance, 9 shots per salvo = ~11 salvo for 100 shots = ~1.2 fire per salvoĮssentially, most cruisers at T5, on average, guarantees a fire per 2 salvos, with some with having a good chance of fire for every salvo. Omaha/Marblehead: 12% fire chance, 8 shots per salvo = 12.5 salvo for 100 shots = ~1 fire per salvoĮmile Bertin: 12% fire chance, 9 shots per salvo = ~11 salvo for 100 shots = ~1 fire per salvo ![]() Hawkings: 15% fire chance, 6 shots per salvo = ~17 salvo for 100 shots = 0.88 fire per salvoĮxeter: 15% fire chance, 6 shots per salvo = ~17 salvo for 100 shots = 0.88 fire per salvoįurutaka: 17% fire chance, 6 shots per salvo = ~17 salvo for 100 shots = 1 fire per salvo Murmansk: 12% fire chance, 7 shots per salvo = ~14 salvo for 100 shots = 0.86 fire per salvo Yahagi: 13% fire chance, 6 shots per salvo = ~17 salvo for 100 shots = 0.76 fire per salvo Konigsberg: 8% fire chance, 9 shots per salvo = ~11 salvo for 100 shots = 0.72 fire per salvo Mikoyan: 11% fire chance, 6 shots per salvo = ~17 salvo for 100 shots = 0.65 fire per salvo Krasny Krym: 8% fire chance, 8 shots per salvo = 12.5 salvo for 100 shots = 0.64 fire per salvo Kotovsky: 8% fire chance, 8 shots per salvo = 12.5 salvo for 100 shots = 0.64 fire per salvo Tier 5 Cruisers (since this is the highest Tier I've reached so far) I think the main thing that's needed to nerf is the fire chance percentage, because once you translate that to the amount of fires you can start per broadside salvo, it's quite scary: You can counter 1 fire with a repair party, 2 or more simultaneous fires and you'll be taking damage equal to eating a AP salvo unless you use a repair party.only to be burned again when all of your consumables are on cooldown. ![]() Do you guys think the HE fire chance needs a nerf? Playing battleships is so frustrating at times since your armor is completely irrelevant against fires. ![]()
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